

One of the most common enemies is a twitching, shuffling Geisha serving-bot that is possibly the most disturbing thing I've ever seen. G String has a thing for horrible robots. No amount of neon billboards can conceal the appalling levels of decay and destitution, the densely graffitied walls, the soiled furniture, the scattered remains of rotting robots. Its residential areas are palpably squalid. Indeed, G String often feels more like survival horror than FPS.

Alongside the more obvious nods to cyberpunk fiction like Ghost in the Shell and Blade Runner, the developer Eya Eyaura cites David Lynch as another major inspiration, which comes across in the narrative ambiguity, as well as surrealist sections where Myo seems to be chasing after a strange, fleshy blob. She may be trying to escape, hell-bent on revenge, seeking justice for the city's downtrodden, or a combination of all three. While there are establishing cutscenes between each chapter, Myo is a silent protagonist and her motives are never made entirely clear. The story is told in the Half-Life model. From here, she embarks upon a violent dash across G String's North-American megacity, as various factions try to kill her, capture her, or otherwise use her for their own ends. It puts you in the role of Myo Hyori, a teenage girl and genetically-enhanced super-soldier who escapes from her biopod after the facility holding her captive is struck by falling space debris.

G String is a full-on singleplayer FPS experienced across fifteen distinct chapters, amounting to a campaign that's a fair chunk longer than Half-Life 2.
