

This makes Edge extremely valuable as it helps keep your Stat Pools full, allowing you attempt more Skill Checks and Crisis before resting. This makes you not only more effective with Checks related to that Stat, but also helps to ease the amount of that Stat Pool you burn through as you will be spending less Effort. Having Edge in a particular stat will simply give you “free” Effort for any Skill Checks or attacks using that Stat. Effort can also increase the damage of your attacks on top of the chance to hit, so it is very useful in combat situations.

Using these Stat Pools is called using Effort. These are finite pools, and the more you use the less you will have later, however, these pools will grow as you level up, given you more resources to spend as the game progresses. So what are they? In Torment when you undertake a Skill Check (opportunity with a percentage chance to succeed or fail) or an Attack you can use points from your Stat Pools: Might, Speed or Intellect to increase your chance of success in succeeding the task or attack. They don’t play a significant role in Character Creation, but they will help shape your character as you progress the game.

Edge and EffortĮdge and Effort are two of the most important things to understand when it comes to character building. We’ll start with a few basics and then we’ll jump into the classes and the kinds of builds you can make for each. The game doesn’t spend a lot of time explaining how everything works, so I thought I would share some knowledge about the 3 classes ( Glaive, Jack and Nano) and show you how to make effective builds for each. If you are a new player to Torment: Tides of Numenera, the game can be a bit overwhelming, especially when it comes to Character Creation and Classes, Skills and Abilities.
